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This is my English 9 blog for Mrs. Lees class at Arapahoe High School

Thursday, January 27, 2011

Pro's/con's in video game studies PLN #4

  
  In my topic of "video games effect on health and focus" there are some very interesting studies being done on whether educational games out weigh violent games or opposite. Scientists that have been studying "the joystick generation" (my generation) have found that the violence level in video games have been increasing steadily for the last 10 years. In fact games that have the most realistic death animation usually get bought more than a fake looking one. Its all about the graphics, the game will get awards for "best shooter of '10" or "stunning graphics". I believe that the increasing level of violence has affected the teenage brain more for worse than better. I myself play a lot of violent video games and if I play for long enough I notice that everyday sounds become twisted and distorted to sound like a sound in the game. I may hear the dishwasher and it will sound like a Napalm strike, or hear something knocked off my shelves by a cat and think its gunfire from the game. Mostly I’ll think I hear something (random noise) and it will sound like a noise that the alien race in the game makes. But there are also the benefits of educational games. These games could get hand-eye coordination skyrocketing at a young age, or teach children cause and effect principles, it could also teach them how to read at a younger age. But over all, educational games are only as effective as there demographic. As a 14 year-old I would not play a science game teaching me about super nova stars, or aquifers. But any age of person can play a violent game, from 10 to 90, but only young people will play the educational games until they learn all that the game has. Those are some pro con issues my topic has.

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